ShadowRock Patch v8.0 Video ShadowRock Patch v7.0 Video ShadowRock Patch v6.0 Video ShadowRock Patch v5.0 ShadowRock Patch v4.0 Video ShadowRock Patch V3.1 Video ShadowRock Patch v2.2 video ShadowRock Patch v2.1 video. Mega Man Battle Network 2. Enter the futuristic universe of Mega Man.EXE in this new adventure in the Battle Network series. Join him in his bat. Mega Man Battle Network. In the future, a young net-battler named Lan, boots his 'personal exploration terminal' (PET) and prepares to hack in.
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Mega Man Battle Network 6: Cybeast Falzar/Cybeast Gregar |
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Also known as: Rockman EXE 6: Dennoujuu Falzer/Dennoujuu Glaga (JP) This game has hidden development-related text. |
- All in all, a challenging take on the Battle Network formula.;). It has been worked on by Timaeus and updated for over 3 years. Mega Man Battle Network 4.5: Real Operation – English Translation, Mega Man Battle Network: Operate Star Force – English Translation, Mega Man Battle Network Marathon V4 dashes in.
- Yay, 6.0 is released. D: Sorry I didn't get the patch up earlier, I've been busy with School stuff. Plus, I didn't want to spoil Rise Of The Shadows Episode 9 with the changes on this patch. =P By the way, I should point out that the link to download the patch in this video actually includes the readme text file unlike the earlier link I posted before this video.
Megaman Battle Network 6 Shadow Rock Patch Download Torrent
Mega Man Battle Network 6 is the sixth and final installment of the Battle Network series. The game finally introduces freely playable Navis, removes the EX-virus system, and adds a second elemental cycle. The US and European versions also removed content from the game, including Crossover Battle 2.
- 3Unused Enemies
- 5Unused Text
- 6Regional Differences
Build Date
Megaman Battle Network 6 Shadow Rock Patch Download Mediafire
Region | Version | ROM Address | Text |
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JP | Gregar | 0409B0 15C88C | |
JP | Falzar | 0409DC 15AD50 | |
US | Gregar | 03F754 1519C8 | |
US | Falzar | 03F780 14FE78 | |
EU | Gregar | 03F754 1519C8 | |
EU | Falzar | 03F780 14FE78 |
Unused Sprites
This early screenshot shows Elecman casting blue-colored thunder from his charge attack. There is no way to trigger blue thunder in the final game and it is unknown whether it had any special effect since it was introduced in this game. Apparently blue thunder was supposed to appear in the horizontal thunderbolt sprite which also remained unused. This cosmetic feature was simply dropped.
Tomahawk Cross also faced layering issues. MegaMan himself is layered over the Cross's sprite. Normally, Crosses are busts layered over the regular MegaMan sprites. Attacks that require animations unique to the Cross are normally flattened, but for this case, the sprite on MegaMan was kept and still exists in the final version. One detail that didn't carry over was the detail. It's kind of hard to see but the early screenshot had more detailed arms than seen in the sprites below.
In the final version, though the sprite still exists, the Cross bust appears over MegaMan properly, but the incomplete details can't normally be seen. The sprite is also very incomplete and offers insight as to how Capcom's sprite artists worked on sprites. The arms are notably flatter. The emblem is sloppily made. The backpack object is missing. And the shoulder pads are still blue.
Chip-charging was added in Mega Man Battle Network 4. In this game, there are alternate colors for elemental chips. Apparently when an elemental chip was charged, the charge animation would be colored the matching color. However, there is no known way to trigger this behavior in the game. This animation does play when using the Beast Link Gate exclusive Chips; PunchArm, NeedleArm, PulseArm and BoomerangArm which change your Charge Shot to FireHit, AquaNeedle, ElecPulse, and Boomerang, respectively.
The flamethrower sprites were updated in this game, but it apparently copied over old colors. There are elemental flame colors and a dark color. Perhaps there would have been elemental flames of some sort in the game, but these aren't used.
The Pulse Bulb enemy also has an unused animation. It seems that it was supposed to open up and perform a scan of some sort. While this sprite exists, there is no known way to trigger this behavior or know what it did.
The Shrubby virus has one unused animation. Being one of the more animate viruses, it has different animations for different situations. Its first animation is the idle animation. The second animation is the enemy panicking, trying to hide behind an object. The third animation is it preparing to attack. This animated GIF is the sixth animation, which has it squatting to the point where legs can't be seen. This animation isn't used but its behavior is similar to the Ratton enemy from the first three games where it would act faster when its HP was lower.
Beast Overs were also supposed to use their own color. In the game, after Beast Out time runs out, Beast Over can be enabled. However, the same colors are used and the sprite simply cycles through green colors for Gregar and red colors for Falzar. These unused palettes suggest that Beast Over would have changed the sprite's palette completely. This would match the colors used in the official artwork for the Beast Overs. However, Falzar Beast's wings don't have a matching Beast Over palette which might imply that there were programming/time issues in implementing this feature. Note that Falzar Beast's wings have two palettes for all five Crosses, a lighter movement color, and a Full Sync color with a lighter version of that used for movement.
Some NPCs have additional palettes that are not used anywhere in the game. Two of them have palettes similar to NPCs found in the two preceding titles.
Because the e-Reader feature was removed in the International version, these labels go unused.
Unused Enemies
Mega Man Battle Network 6 also introduced the Virus Battler. The player may find 'Rare' viruses and defeating them registers them for use in the Virus Battler.
The Rare Fan enemy can't normally be encountered in the game. All Virus Battler viruses normally have 2 versions of their Rare version. The WindBox family is a notable exception since it contains pulling and pushing versions of the enemy. Technically the Rare Fan would have had a different effect from Rare Box and therefore the selectable enemy in the Virus Battler list would not match. The Virus Battler allowed for only one versions from the virus family and the Fan wasn't chosen.
The Rare Kettle, called Kettle SP in-game, is presumably the Rare-colored version of the Kettle enemy. However, Kettle is not selectable in the Virus Battler. It was probably excluded due to the way it handles HP which would not function properly with standard enemies and accumulated HP. Also note that the color was made specifically for this version. Because the Kettle family adds one extra version used exclusively in Heatman's sidequest, the other Rare version could not be included.
Unused Virus Battler Enemies
When the Virus Battler list is debugged, 2 unused enemies appear on the list: Trumpy and Kettle. All other enemies are accounted for. The Kettle may not have been included due to the reasons above. The Trumpy may have also been excluded since a Rare version wouldn't fit in the maximum allowed 6 versions per enemy.
Unused JudgeMan Attack
Buried in the game's attack list, there is a very non-standard attack. Once hacked in, the attack will cause a message box to appear (never done during a battle, mind you) and Judgeman saying 'MegaMan, thou must not move.' After the attack, the enemy's panels are highlighted blue (an effect never done anywhere in the series) and a placeholder sprite appears which floats a couple panels before freezing the game.
Additional lines of text follow this which appear exactly as seen in-game:
One way to interpret this is that Judgeman could punish MegaMan if he fails to follow his orders (browser game Tower of Heaven has an example of such a mechanic), though the placeholder effect on the battlefield is quite indecipherable.
Unused Text
True piano 1.4.1 keygen. The game also has a couple of unused text and debug commands.
Unused Map Names
There are a few unused maps. The only evidence of their existence is their name on the map name list: Stg6Dungeon1, Stg6Dungeon2, Stg6Dungeon3. These are presumably placeholder names for boss maps. The term 'Stage' describes the boss map and 'Dungeon' describes the room. Assuming there was a sixth stage, there would have been 2 more storyline bosses in the game than the 4 bosses there are in the final. There is no other data available on these maps so it is impossible to know how quickly the concept of 6 bosses was dropped.
The rest of the unused entries are all labelled 'Extra'; these are presumably placeholders for the Home Pages only meant to pad the list for the accessible HPs.
Wireless Test
At 0x6DAE68 in the US Falzar game, there is a compressed text archive which appears to be some kind of Wireless connection test or tutorial. There is no pointer for this data and therefore no known method to get it to appear during the game. In this test, the player can choose either Host or Client right off the message box (never done in-game). A connection is then initiated with another player named 'Mike'. It is worth noting none of the text appears in the game and everything written in the archive was written for the use of the archive only. Placeholder names for the client, host and their comments are present in the archive. Mega Man also speaks all the dialogue.
No Rush Coil!
Smash 4 music mod. For some inexplicable reason, when a certain flag is enabled and the player is in any of the school maps, Mega Man will suddenly say 'No Rush Coil!' While Rush Coil is a powerup from the classic Mega Man games, the reference is still random. Also, the way the line of dialogue is set up, if the player has GroundMan, he will say his own thing while every other Navi will default to MegaMan mentioning Rush Coil. GroundMan's full line of dialogue is:
Debug Text
The game also has normally inaccessible debug text. They perform the effects described and were used for testing purposes in the game. Two of the commands actually have the word 'Cheater' written in parentheses for whatever reason. In Japanese, they appear as インチキ.
It is worth noting that entry B7, バグピーストレーダーひょうじ, only exists in the English version of the game untranslated. The second-to-last character actually shows up as an A-button character because that character overwrote a valid Japanese character in the US version. This command unlocks the Bug Frag trader, in this case to appear in Underground 2. Another BBS Entry message replaces this unlock command in the Japanese version.
Regional Differences
CrossBatch Item
CrossBatch is a Key Item that exists in the game, but cannot be normally obtained. In the US version, this item shows up with BatKey's item description. The item serves an unknown purpose.
Tornado Damage Glitch
In the Japanese version of the game, there is a glitch with the Tornado chip that makes it deal more damage. If Tornado is used over an elemental panel like grass or crater panels and has a White Capsule chip on it, instead of the attack paralyzing, it will actually do more damage. This glitch was fixed in the US and EU versions of the game.
Tornado's full glitched damage in the Japanese version subtracting from 1700.
Tornado's full damage in US and EU versions after the glitch was fixed.
The behavior can be explained by this ASM routine:
Japan |
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US/Europe |
In the Japanese version, the routine for calculating the damage of Tornado over an elemental panel simply doubles the halfword that contains Tornado's attack. Attack power doesn't use the 0xF800 bits since those are reserved for special attack attributes like the White Capsule, which is 0x4000. When the routine doubles the halfword, it doubles White Capsule's effect value to 0x8000 which is a double damage effect as well as the original damage doubled.
This was fixed for the US and European versions by a routine that separates the 0xF800 bits, doubles the attack value, then returns the 0xF800 bits so that the Tornado doubles damage and keeps the paralysis effect.
Removed Maps
The US and European versions removed three maps from the game: Undernet 3, Graveyard 1, and Immortal Area. Removing Undernet 3 and Graveyard 1 makes the post-game much shorter and forces a relocation of the Bug Frag trader to Undernet Zero. Perhaps due to cartridge limitations, the removal of these maps also meant all their dialog was removed. Graveyard 1, in particular had text for many tombstones in the area, which could have led to more space the cartridge didn't have. Because the Immortal Area was removed, the item Bass drops in Undernet Zero is instead used on a door in Graveyard 2 which was not there in the Japanese version.
Also in the US and European versions, map previews were removed. Each map had a place where the player could check for a preview of the current map. The text is still translated and in the game, but the map graphics were removed along with the post used to check them.
Crossover Features
Like Battle Network 4 and 5, 6 also has references to the Boktai series. Unfortunately, the US and European versions removed most of that content, likely because Boktai 3 was never released outside of Japan. All the events, dialog, maps, and Crossover features were removed in localized releases. Furthermore, the Crossover Program Advance, Otenko and GunSolEX chips was tampered with and the Django and Count chips were broken completely. It is also not possible to fight the Count in the US and European versions as the boss data was also removed (an idle Mega Man replaces the Count's boss appearance in battle). If the Crossover Battle menu is hacked into from the Star Screen, it is still possible to establish a connection with a Japanese Boktai 3 on any version of Battle Network 6. Nothing will happen in the battle because the Count can't fight.
The Crossover event when the player first fights the Count and afterwards was broken for the localized releases. This means it is not possible to trigger the event normally during battle. However, this text is still entirely intact and translated.
Therefore, the music '伯爵 (Hakushaku) -Crossover Ver.-' in the international version is unused, either.
Beast Link Gate
Because the hardware never caught on in the states, the US and European versions do not work with the Beast Link Gate and had its features removed. This means it is not possible to get the Beast Link Gate icon on the title screen and the player can't use leveled up Link Navis. This also means there is no legitimate way to play as Proto Man in non-Japan versions. The Navi Change Machine in Tab's shop can still be triggered in the game through a cheat though. To get the Beast Link Gate icon on the title screen, the player has to defeat Bass SP with all of their version-specific Navi Data Chips. Through cheats, it is still possible to obtain it this way and each character even had all their dialog translated for their encounter and defeat of Bass.
The reason the Gate doesn't work on the US ROMs is because the Gate originally returned an address of FFC4 to connect with the games. Capcom, in their infinite wisdom, decided that they didn't want the Gate to be region free, and changed the game to accept a Gate address of FF00, rendering the Gate inaccessible. By using a program, such as Hex Workshop, it IS possible to re-enable the Beast Link Gate for US games, to put on Flash Carts, or reproduction carts.
The addresses to change in Hex Workshop are as follows. For Gregar, goto FF 27 3F 02 and change them to to 1F 02 C4 37 this is in the 00146336 area on the lefthand side. For Falzar, goto FF 27 3F 02 and change them to 1F 02 C4 37 this is in the 001447E6 area on the lefthand side.
Chips that do NOT work are the following: GunDelEX, Django, Django2, Django3, Count (Hack Jack), CountEX, CountSP, Gregar, Falzar.
- The CrossOver PA (Django-Django2-Django3) DOES work, however, Django uses a white dot as his sprite.
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Chips that DO work, but are buggy: Otenko (Uses a white dot as it's sprite)
Chips that SURPRISINGLY work in the US game, that were intended to be cut: DarkSword, DarkInvis, DarkThunder, DarkPlus, DarkRecover, PunchArm, NeedleArm, PulseArm, BoomerangArm, SynchroTrigger, DoubleBeast
By editing the game, it is 100% possible to play as ProtoMan, use Leveled Up Link Navis, and obtain the Beast Link Gate Icon without the use of cheats in the US version of the games. All data, with the exception of the aforementioned Chips, is still in the game's code.
e-Reader Cards
For the same reasons as above, the e-Reader features were removed and unlike in the previous game, the cards can't be re-activated through cheats or hacking. Anything related to the e-cards were removed in localized versions and the Request BBS has all the requests available to the player without the need of the e-cards. Also, because e-Reader features were removed, it is not possible to obtain the Double Beast, Gregar and Falzar chips normally.
Unlike every other game in the series, these chips were also broken meaning even if they're hacked into a folder, they freeze the game because all the data about the chips was removed, including graphics (except Double Beast / DblBeast).
Title Screen
JapanNorth America |
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For the final game in the series, changes to the logo for the international version were less drastic compared to the previous games.
Custom Gauge L or R Graphics
JapanUSA/Europe |
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Custom Gauge L or R Graphics is different in the Japanese version.
The Mega Man series | |
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NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man (Game Boy) (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V • Wily & Right no Rock Board |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype) |
PlayStation 2 | Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network/Star Force | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Mega Man Zero/ZX | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection Mega Man ZX • Mega Man ZX Advent |
Other | |
iOS/Android | Rockman Xover |
Part of a series on |
File sharing |
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Technologies |
Video sharing sites |
BitTorrent sites |
Academic |
File sharing networks |
P2P clients |
Streaming programs |
Anonymous file sharing |
Development and societal aspects |
By country or region |
Comparisons |
Ed2k Mac 2016
The eDonkey Network (also known as the eDonkey2000 network or eD2k) is a decentralized, mostly server-based, peer-to-peerfile sharing network created in 2000 by US developers Jed McCaleb and Sam Yagan[1][2][3] that is best suited to share big files among users, and to provide long term availability of files. Like most sharing networks, it is decentralized, as there is no central hub for the network; also, files are not stored on a central server but are exchanged directly between users based on the peer-to-peer principle.
- Furthermore, the eDonkey client uses up a considerable amount of memory, hampering the use of any other applications on your Mac. The only really great thing about this client is it's network.
- Aug 03, 2018 Ed2k Helper is a simple application that handle ed2k:// protocol in URL from your brother. Traditionally, on Mac OS, those URL are simply ignored because there is no real eDonkey client application. Ed2k free download - Ares, StarCraft Demo for Mac.
- This is where aMule (short for all-platform Mule) comes in to help you connect to eD2k and Kademlia networks using your Mac. Moreover, aMule is a comprehensive peer-to-peer file sharing client that.
Aug 31, 2020 Folx is at the top of our list of torrent apps for Mac since for now it is the only torrent client that is is fully compatible with macOS Catalina. It offers a convenient way of downloading torrent files: set the priority, regulate download and upload speed, tag downloads for quick search through the content. Gives hope for Mac users to join ED2K network. You can only connect with LOW ID status. I'm a Mac power user. That means: 1) I replace my own macbook pro santa rosa hard drives.
The server part of the network is proprietaryfreeware. There are two families of server software for the eD2k network: the original one from MetaMachine, written in C++, closed-source and proprietary, and no longer maintained; and eserver, written in C, also closed-source and proprietary, although available free of charge and for several operating systems and computer architectures. The eserver family is currently in active development and support, and almost all eD2k servers as of 2008 run this server software.
There are many programs that act as the client part of the network. Most notably, eDonkey2000, the original client by MetaMachine, closed-source but freeware, and no longer maintained but very popular in its day; and eMule, a free program for Windows written in Visual C++ and licensed under the GNU GPL.
The original eD2k protocol has been extended by subsequent releases of both eserver and eMule programs, generally working together to decide what new features the eD2k protocol should support. However, the eD2k protocol is not formally documented (especially in its current extended state), and it can be said that in practice the eD2k protocol is what eMule and eserver do together when running, and also how eMule clients communicate among themselves. As eMule is open source, its code is freely available for peer-review of the workings of the protocol. Examples of eD2k protocol extensions are 'peer exchange among clients', 'protocol obfuscation' and support for files larger than 4 gigabytes, etc. The other eD2k client programs, given time, generally follow suit adopting these protocol extensions.
eDonkey client programs connect to the network to share files. eDonkey servers act as communication hubs for the clients, allowing users to locate files within the network. Clients and servers are available for Windows, Mac OS X, Linux, and other Unix-likeoperating systems. By running an eDonkey server program on a machine connected to the Internet, any user can add a server to the network. As the number of servers and their addresses change frequently, client programs update their server lists regularly.
Features[edit]
Hash identification[edit]
Files on the eDonkey network are uniquely identified using MD4root hash of an MD4 hash list of the file. This treats files with identical content but different names as the same, and files with different contents but same name as different.
Files are divided in full chunks of 9,728,000 bytes (9500 KiB) plus a remainder chunk, and a separate 128-bit MD4 checksum is computed for each. That way, if a transmission error is detected, only one chunk is corrupted instead of the whole file. Furthermore, valid downloaded chunks are available for sharing before the rest of the file is downloaded, speeding up the distribution of large files throughout the network. A file's identification checksum is computed by concatenating the chunks' MD4 checksums in order and hashing the result. In cryptographic terms, the list of MD4 checksums is a hash list, and the file identification checksum is the root hash, also called top hash or master hash.
It is possible for a malicious user to create two different chunks with the same checksum due to MD4 being vulnerable to collision attacks.
Search[edit]
The eDonkey network supports searching of files by name and a number of secondary characteristics such as size, extension, bitrate, etc. The Lugdunum versions of eserver (eDonkey server software) support complex boolean searches like 'one AND two AND (three OR four) AND ('five four three' OR 'two one') NOT seven'.
I did that, and for the life of me I can't find anything which looks like a key or value that might refer to a later version. I'm fighting an AV product that didn't completely uninstall and its a pain.-Alan-Hi Alan,I assume you mean using Process Monitor and filter on anything where the process name is TrolleyExpress.exe and where the operation is anything to do with the registry. Citrix receiver for mac not installing. Download the sysinternals suite so you can track which registry key still exists thats getting in the way. I hate installers that aren't smart enough to see and/or figure out previous versions. Basically I followed the directions on this page:Cheers,Paul.
To ease file searching, some websites list the checksums of sought-after files in the form of an eD2k link. Some of these websites also have lists of active servers for users to update.
History[edit]
In 2004, the eDonkey network overtook FastTrack to become the most widely used file sharing network on the Internet. While figures vary from hour to hour, it is believed, as of mid-2005, to host on average approximately two to three million users sharing 500 million to two billion files via 100 to 200 servers. The network's most popular server was at one time Razorback2, which usually hosted about one million users. Sometime around February 21, 2006, the Razorback2 servers were raided and seized by the Federal Belgian Police.[4]DonkeyServer No1 and DonkeyServer No2 currently combine for over one and a half million users. However, around July 16, 2007, both servers together with several others were shut down after a temporary injunction was issued.[5]
By 2007, BitTorrent had overcome eDonkey network as the most widely used file sharing network on the Internet. In 2009, it was reported that eDonkey is still the 2nd most popular P2P protocol, but is rapidly declining.[6]
Successor protocols[edit]
The original eDonkey network relied on central servers run by users willing to donate the necessary bandwidth and processing/disk usage overhead. Such servers could be subject to heavy traffic and, consequently, more vulnerable to attacks.
To overcome this problem, MetaMachine, the developer of the original eDonkey client, developed Overnet as a successor to the eDonkey protocol. The eMule Project also developed a Kademlia network of their own (called Kad) to overcome the reliance on central servers. In addition, eMule includes a pure P2P client source-exchange capability, allowing a client with a ‘High ID' (i. e., with incoming eD2k connections not blocked by a firewall) to continue downloading (and uploading) files with a high number of sources for days, even after complete disconnection from the original Kad or eD2k servers that handled the original requests. (eMule does not query secondary servers when told to disconnect from the server). This source-exchange capability is designed to reduce the load on servers by two thirds or more for files that have a large number of seeds, or sources (other clients) for the files. The original eDonkey client by MetaMachine does not support source exchanges.
Legal action[edit]
Legal action against eDonkey 2000[edit]
On September 13, 2006, MetaMachine Inc., the developer of the eDonkey2000 client, agreed to pay $30 million to avoid potential copyright infringement lawsuits brought by the RIAA. In accordance with the agreement, eDonkey is to discontinue distribution of their software as well as to take measures to prevent the use of previous copies of their software for file sharing. A media driver is missing windows 10 install disk.
Confiscation of Razorback 2[edit]
Razorback2 was a server of the eDonkey network, known for being able to handle 1 million users simultaneously.
On 21 February 2006, several servers (including Razorback2), located in a Belgiandatacenter, were confiscated by the Belgian police, and their operator, who lives in Switzerland, was arrested. This was done after a local judge authorized the confiscation at the datacenter in Zaventem near Brussels, after a denouncement of the Motion Picture Association of America (MPAA), in collaboration with the International Federation of the Phonographic Industry.
The MPAA Chairman and CEO Dan Glickman, described this raid as a 'major victory':
This is a major victory in our fight to cut off the supply of illegal materials being circulated on the Internet via peer-to-peer networks. By shaving the illegal traffic of copyrighted works facilitated by Razorback2, we are depleting other illegal networks of their ability to supply Internet pirates with copyrighted works which is a positive step in our international effort to fight piracy.[7]
Besides having Razorback's equipment confiscated and their site shut down, copyright enforcement entities such as MPAA and IFPI have set up several 'Razorback2' fake servers online, with the purpose of mimicking the original servers but which yield no useful results, hampering file-sharing traffic. Afterwards, the Swiss anti-piracy tech firm Logistep SA was hired to help further intimidate and prosecute filesharing users.
eDonkey poisoning[edit]
Servers have appeared on the eDonkey network that censor shared content searches and information about files by the type of the file (such as video or MP3) or by keywords.[8][unreliable source?] These servers report large numbers of users (up to 1.5 million) connected to them, thus raising the number of users in the network to 10—13 million; however, it is impossible to determine how many people are actually connected to them. Such servers often disseminate advertisements disguised as commonly searched-for music/video files.
Server software[edit]
The main server software used for eD2k network is known as Lugdunum server. It was created by reverse engineering edonkey protocol and redesigned from scratch. (MetaMachine abandoned development of eD2k server software and revealed the source code to Lugdunum in late 2002, but was never used).[9][unreliable source?] Lugdunum has extended the eD2k protocol while maintaining backward compatibility. Lugdunum server software is gratis, but not open source. The stated reason for not opening the source is to prevent the easy creation of fake servers and to prevent attacking the server itself.
In September 2007, a new server software was announced on the eMule web site forums,[10][unreliable source?] called satan-edonkey-server. Given the shut down of major eMule servers due to legal action against them just days earlier, the new server was accepted with suspicion. It was feared that the software may transmit information about the clients to unknown third parties. Some trusted eMule developers received the source code of satan-edonkey-server and stated that no spy-code is built in. The satan server software was created by reverse engineering edonkey protocol. The software comes in two versions (C++ and Java). Satan-eDonkey-server software is also gratis.
Client software[edit]
Numerous clients, including several that are free software, are available for the eDonkey/eDonkey2000 network:
- aMule: a successful fork from lMule, it fully copied the interface and feel of eMule, and now it shares code with eMule project.
- eDonkey2000: an original MetaMachine client, since discontinued
- eMule: a freeWindows client, can also be run on Linux (under Wine); numerous mods are also available
- eMule Plus is a free (GPL) Windows client loosely based on eMule, but doesn't have KAD or obfuscation support while adding other features such as automated fake checks and enhanced GUI. eMule Plus has no direct association with the original eMule.
- Hydranode: a free, multi-network, cross-platform, core-GUI-separated client[11]
- iMule: an anonymous eMule using the I2P network
- JMule: a free open source multi platform java client.
- Jubster: a multi-network client for Windows
- lMule (Linux Mule): A very raw eDonkey client based in eMule, targeted to Linux platforms.
- Lphant: an eDonkey and BitTorrent, cross-platform, core-GUI-separated client that runs on the Microsoft .NET and Mono platforms
- eAnt: a successful fork from Lphant with significative improvements made to keep the source code open. Currently inactive.
- MLDonkey: a free, multi-network, cross-platform client
- Morpheus: a file sharing client for Windows
- Pruna (formerly, MediaVAMP): a Korean-language client based on eMule
- Shareaza: a freeopen source multi-network file-sharing client that supports the Gnutella2 and GnutellaP2P networks, as well the BitTorrent protocol, additionally to eD2k. It allows network-spanning search of content and has web browser integration to operate as a download manager. Supports user profiles, remote file browsing, chat and advanced search filtering. Under active development and continuously growing user community.
- xMule (X11 Mule): a fork from lMule. Deviating from copying eMule, it has more controls than lMule but is less user-friendly. Discontinued in January 2009.
- qMule: a multi-protocol, cross-platform client for eDonkey and BitTorrent networks. Based on libed2k, libtorrent-rasterbar and Qt.
One way to interpret this is that Judgeman could punish MegaMan if he fails to follow his orders (browser game Tower of Heaven has an example of such a mechanic), though the placeholder effect on the battlefield is quite indecipherable.
Unused Text
True piano 1.4.1 keygen. The game also has a couple of unused text and debug commands.
Unused Map Names
There are a few unused maps. The only evidence of their existence is their name on the map name list: Stg6Dungeon1, Stg6Dungeon2, Stg6Dungeon3. These are presumably placeholder names for boss maps. The term 'Stage' describes the boss map and 'Dungeon' describes the room. Assuming there was a sixth stage, there would have been 2 more storyline bosses in the game than the 4 bosses there are in the final. There is no other data available on these maps so it is impossible to know how quickly the concept of 6 bosses was dropped.
The rest of the unused entries are all labelled 'Extra'; these are presumably placeholders for the Home Pages only meant to pad the list for the accessible HPs.
Wireless Test
At 0x6DAE68 in the US Falzar game, there is a compressed text archive which appears to be some kind of Wireless connection test or tutorial. There is no pointer for this data and therefore no known method to get it to appear during the game. In this test, the player can choose either Host or Client right off the message box (never done in-game). A connection is then initiated with another player named 'Mike'. It is worth noting none of the text appears in the game and everything written in the archive was written for the use of the archive only. Placeholder names for the client, host and their comments are present in the archive. Mega Man also speaks all the dialogue.
No Rush Coil!
Smash 4 music mod. For some inexplicable reason, when a certain flag is enabled and the player is in any of the school maps, Mega Man will suddenly say 'No Rush Coil!' While Rush Coil is a powerup from the classic Mega Man games, the reference is still random. Also, the way the line of dialogue is set up, if the player has GroundMan, he will say his own thing while every other Navi will default to MegaMan mentioning Rush Coil. GroundMan's full line of dialogue is:
Debug Text
The game also has normally inaccessible debug text. They perform the effects described and were used for testing purposes in the game. Two of the commands actually have the word 'Cheater' written in parentheses for whatever reason. In Japanese, they appear as インチキ.
It is worth noting that entry B7, バグピーストレーダーひょうじ, only exists in the English version of the game untranslated. The second-to-last character actually shows up as an A-button character because that character overwrote a valid Japanese character in the US version. This command unlocks the Bug Frag trader, in this case to appear in Underground 2. Another BBS Entry message replaces this unlock command in the Japanese version.
Regional Differences
CrossBatch Item
CrossBatch is a Key Item that exists in the game, but cannot be normally obtained. In the US version, this item shows up with BatKey's item description. The item serves an unknown purpose.
Tornado Damage Glitch
In the Japanese version of the game, there is a glitch with the Tornado chip that makes it deal more damage. If Tornado is used over an elemental panel like grass or crater panels and has a White Capsule chip on it, instead of the attack paralyzing, it will actually do more damage. This glitch was fixed in the US and EU versions of the game.
Tornado's full glitched damage in the Japanese version subtracting from 1700.
Tornado's full damage in US and EU versions after the glitch was fixed.
The behavior can be explained by this ASM routine:
Japan |
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US/Europe |
In the Japanese version, the routine for calculating the damage of Tornado over an elemental panel simply doubles the halfword that contains Tornado's attack. Attack power doesn't use the 0xF800 bits since those are reserved for special attack attributes like the White Capsule, which is 0x4000. When the routine doubles the halfword, it doubles White Capsule's effect value to 0x8000 which is a double damage effect as well as the original damage doubled.
This was fixed for the US and European versions by a routine that separates the 0xF800 bits, doubles the attack value, then returns the 0xF800 bits so that the Tornado doubles damage and keeps the paralysis effect.
Removed Maps
The US and European versions removed three maps from the game: Undernet 3, Graveyard 1, and Immortal Area. Removing Undernet 3 and Graveyard 1 makes the post-game much shorter and forces a relocation of the Bug Frag trader to Undernet Zero. Perhaps due to cartridge limitations, the removal of these maps also meant all their dialog was removed. Graveyard 1, in particular had text for many tombstones in the area, which could have led to more space the cartridge didn't have. Because the Immortal Area was removed, the item Bass drops in Undernet Zero is instead used on a door in Graveyard 2 which was not there in the Japanese version.
Also in the US and European versions, map previews were removed. Each map had a place where the player could check for a preview of the current map. The text is still translated and in the game, but the map graphics were removed along with the post used to check them.
Crossover Features
Like Battle Network 4 and 5, 6 also has references to the Boktai series. Unfortunately, the US and European versions removed most of that content, likely because Boktai 3 was never released outside of Japan. All the events, dialog, maps, and Crossover features were removed in localized releases. Furthermore, the Crossover Program Advance, Otenko and GunSolEX chips was tampered with and the Django and Count chips were broken completely. It is also not possible to fight the Count in the US and European versions as the boss data was also removed (an idle Mega Man replaces the Count's boss appearance in battle). If the Crossover Battle menu is hacked into from the Star Screen, it is still possible to establish a connection with a Japanese Boktai 3 on any version of Battle Network 6. Nothing will happen in the battle because the Count can't fight.
The Crossover event when the player first fights the Count and afterwards was broken for the localized releases. This means it is not possible to trigger the event normally during battle. However, this text is still entirely intact and translated.
Therefore, the music '伯爵 (Hakushaku) -Crossover Ver.-' in the international version is unused, either.
Beast Link Gate
Because the hardware never caught on in the states, the US and European versions do not work with the Beast Link Gate and had its features removed. This means it is not possible to get the Beast Link Gate icon on the title screen and the player can't use leveled up Link Navis. This also means there is no legitimate way to play as Proto Man in non-Japan versions. The Navi Change Machine in Tab's shop can still be triggered in the game through a cheat though. To get the Beast Link Gate icon on the title screen, the player has to defeat Bass SP with all of their version-specific Navi Data Chips. Through cheats, it is still possible to obtain it this way and each character even had all their dialog translated for their encounter and defeat of Bass.
The reason the Gate doesn't work on the US ROMs is because the Gate originally returned an address of FFC4 to connect with the games. Capcom, in their infinite wisdom, decided that they didn't want the Gate to be region free, and changed the game to accept a Gate address of FF00, rendering the Gate inaccessible. By using a program, such as Hex Workshop, it IS possible to re-enable the Beast Link Gate for US games, to put on Flash Carts, or reproduction carts.
The addresses to change in Hex Workshop are as follows. For Gregar, goto FF 27 3F 02 and change them to to 1F 02 C4 37 this is in the 00146336 area on the lefthand side. For Falzar, goto FF 27 3F 02 and change them to 1F 02 C4 37 this is in the 001447E6 area on the lefthand side.
Chips that do NOT work are the following: GunDelEX, Django, Django2, Django3, Count (Hack Jack), CountEX, CountSP, Gregar, Falzar.
- The CrossOver PA (Django-Django2-Django3) DOES work, however, Django uses a white dot as his sprite.
Megaman Battle Network 6 Shadow Rock Patch Download Pc
Chips that DO work, but are buggy: Otenko (Uses a white dot as it's sprite)
Chips that SURPRISINGLY work in the US game, that were intended to be cut: DarkSword, DarkInvis, DarkThunder, DarkPlus, DarkRecover, PunchArm, NeedleArm, PulseArm, BoomerangArm, SynchroTrigger, DoubleBeast
By editing the game, it is 100% possible to play as ProtoMan, use Leveled Up Link Navis, and obtain the Beast Link Gate Icon without the use of cheats in the US version of the games. All data, with the exception of the aforementioned Chips, is still in the game's code.
e-Reader Cards
For the same reasons as above, the e-Reader features were removed and unlike in the previous game, the cards can't be re-activated through cheats or hacking. Anything related to the e-cards were removed in localized versions and the Request BBS has all the requests available to the player without the need of the e-cards. Also, because e-Reader features were removed, it is not possible to obtain the Double Beast, Gregar and Falzar chips normally.
Unlike every other game in the series, these chips were also broken meaning even if they're hacked into a folder, they freeze the game because all the data about the chips was removed, including graphics (except Double Beast / DblBeast).
Title Screen
JapanNorth America |
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Megaman Battle Network 6 Shadow Rock Patch Download Free
For the final game in the series, changes to the logo for the international version were less drastic compared to the previous games.
Custom Gauge L or R Graphics
JapanUSA/Europe |
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Custom Gauge L or R Graphics is different in the Japanese version.
The Mega Man series | |
---|---|
NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man (Game Boy) (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V • Wily & Right no Rock Board |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype) |
PlayStation 2 | Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network/Star Force | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Mega Man Zero/ZX | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection Mega Man ZX • Mega Man ZX Advent |
Other | |
iOS/Android | Rockman Xover |
Part of a series on |
File sharing |
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Technologies |
Video sharing sites |
BitTorrent sites |
Academic |
File sharing networks |
P2P clients |
Streaming programs |
Anonymous file sharing |
Development and societal aspects |
By country or region |
Comparisons |
Ed2k Mac 2016
The eDonkey Network (also known as the eDonkey2000 network or eD2k) is a decentralized, mostly server-based, peer-to-peerfile sharing network created in 2000 by US developers Jed McCaleb and Sam Yagan[1][2][3] that is best suited to share big files among users, and to provide long term availability of files. Like most sharing networks, it is decentralized, as there is no central hub for the network; also, files are not stored on a central server but are exchanged directly between users based on the peer-to-peer principle.
- Furthermore, the eDonkey client uses up a considerable amount of memory, hampering the use of any other applications on your Mac. The only really great thing about this client is it's network.
- Aug 03, 2018 Ed2k Helper is a simple application that handle ed2k:// protocol in URL from your brother. Traditionally, on Mac OS, those URL are simply ignored because there is no real eDonkey client application. Ed2k free download - Ares, StarCraft Demo for Mac.
- This is where aMule (short for all-platform Mule) comes in to help you connect to eD2k and Kademlia networks using your Mac. Moreover, aMule is a comprehensive peer-to-peer file sharing client that.
Aug 31, 2020 Folx is at the top of our list of torrent apps for Mac since for now it is the only torrent client that is is fully compatible with macOS Catalina. It offers a convenient way of downloading torrent files: set the priority, regulate download and upload speed, tag downloads for quick search through the content. Gives hope for Mac users to join ED2K network. You can only connect with LOW ID status. I'm a Mac power user. That means: 1) I replace my own macbook pro santa rosa hard drives.
The server part of the network is proprietaryfreeware. There are two families of server software for the eD2k network: the original one from MetaMachine, written in C++, closed-source and proprietary, and no longer maintained; and eserver, written in C, also closed-source and proprietary, although available free of charge and for several operating systems and computer architectures. The eserver family is currently in active development and support, and almost all eD2k servers as of 2008 run this server software.
There are many programs that act as the client part of the network. Most notably, eDonkey2000, the original client by MetaMachine, closed-source but freeware, and no longer maintained but very popular in its day; and eMule, a free program for Windows written in Visual C++ and licensed under the GNU GPL.
The original eD2k protocol has been extended by subsequent releases of both eserver and eMule programs, generally working together to decide what new features the eD2k protocol should support. However, the eD2k protocol is not formally documented (especially in its current extended state), and it can be said that in practice the eD2k protocol is what eMule and eserver do together when running, and also how eMule clients communicate among themselves. As eMule is open source, its code is freely available for peer-review of the workings of the protocol. Examples of eD2k protocol extensions are 'peer exchange among clients', 'protocol obfuscation' and support for files larger than 4 gigabytes, etc. The other eD2k client programs, given time, generally follow suit adopting these protocol extensions.
eDonkey client programs connect to the network to share files. eDonkey servers act as communication hubs for the clients, allowing users to locate files within the network. Clients and servers are available for Windows, Mac OS X, Linux, and other Unix-likeoperating systems. By running an eDonkey server program on a machine connected to the Internet, any user can add a server to the network. As the number of servers and their addresses change frequently, client programs update their server lists regularly.
Features[edit]
Hash identification[edit]
Files on the eDonkey network are uniquely identified using MD4root hash of an MD4 hash list of the file. This treats files with identical content but different names as the same, and files with different contents but same name as different.
Files are divided in full chunks of 9,728,000 bytes (9500 KiB) plus a remainder chunk, and a separate 128-bit MD4 checksum is computed for each. That way, if a transmission error is detected, only one chunk is corrupted instead of the whole file. Furthermore, valid downloaded chunks are available for sharing before the rest of the file is downloaded, speeding up the distribution of large files throughout the network. A file's identification checksum is computed by concatenating the chunks' MD4 checksums in order and hashing the result. In cryptographic terms, the list of MD4 checksums is a hash list, and the file identification checksum is the root hash, also called top hash or master hash.
It is possible for a malicious user to create two different chunks with the same checksum due to MD4 being vulnerable to collision attacks.
Search[edit]
The eDonkey network supports searching of files by name and a number of secondary characteristics such as size, extension, bitrate, etc. The Lugdunum versions of eserver (eDonkey server software) support complex boolean searches like 'one AND two AND (three OR four) AND ('five four three' OR 'two one') NOT seven'.
I did that, and for the life of me I can't find anything which looks like a key or value that might refer to a later version. I'm fighting an AV product that didn't completely uninstall and its a pain.-Alan-Hi Alan,I assume you mean using Process Monitor and filter on anything where the process name is TrolleyExpress.exe and where the operation is anything to do with the registry. Citrix receiver for mac not installing. Download the sysinternals suite so you can track which registry key still exists thats getting in the way. I hate installers that aren't smart enough to see and/or figure out previous versions. Basically I followed the directions on this page:Cheers,Paul.
To ease file searching, some websites list the checksums of sought-after files in the form of an eD2k link. Some of these websites also have lists of active servers for users to update.
History[edit]
In 2004, the eDonkey network overtook FastTrack to become the most widely used file sharing network on the Internet. While figures vary from hour to hour, it is believed, as of mid-2005, to host on average approximately two to three million users sharing 500 million to two billion files via 100 to 200 servers. The network's most popular server was at one time Razorback2, which usually hosted about one million users. Sometime around February 21, 2006, the Razorback2 servers were raided and seized by the Federal Belgian Police.[4]DonkeyServer No1 and DonkeyServer No2 currently combine for over one and a half million users. However, around July 16, 2007, both servers together with several others were shut down after a temporary injunction was issued.[5]
By 2007, BitTorrent had overcome eDonkey network as the most widely used file sharing network on the Internet. In 2009, it was reported that eDonkey is still the 2nd most popular P2P protocol, but is rapidly declining.[6]
Successor protocols[edit]
The original eDonkey network relied on central servers run by users willing to donate the necessary bandwidth and processing/disk usage overhead. Such servers could be subject to heavy traffic and, consequently, more vulnerable to attacks.
To overcome this problem, MetaMachine, the developer of the original eDonkey client, developed Overnet as a successor to the eDonkey protocol. The eMule Project also developed a Kademlia network of their own (called Kad) to overcome the reliance on central servers. In addition, eMule includes a pure P2P client source-exchange capability, allowing a client with a ‘High ID' (i. e., with incoming eD2k connections not blocked by a firewall) to continue downloading (and uploading) files with a high number of sources for days, even after complete disconnection from the original Kad or eD2k servers that handled the original requests. (eMule does not query secondary servers when told to disconnect from the server). This source-exchange capability is designed to reduce the load on servers by two thirds or more for files that have a large number of seeds, or sources (other clients) for the files. The original eDonkey client by MetaMachine does not support source exchanges.
Legal action[edit]
Legal action against eDonkey 2000[edit]
On September 13, 2006, MetaMachine Inc., the developer of the eDonkey2000 client, agreed to pay $30 million to avoid potential copyright infringement lawsuits brought by the RIAA. In accordance with the agreement, eDonkey is to discontinue distribution of their software as well as to take measures to prevent the use of previous copies of their software for file sharing. A media driver is missing windows 10 install disk.
Confiscation of Razorback 2[edit]
Razorback2 was a server of the eDonkey network, known for being able to handle 1 million users simultaneously.
On 21 February 2006, several servers (including Razorback2), located in a Belgiandatacenter, were confiscated by the Belgian police, and their operator, who lives in Switzerland, was arrested. This was done after a local judge authorized the confiscation at the datacenter in Zaventem near Brussels, after a denouncement of the Motion Picture Association of America (MPAA), in collaboration with the International Federation of the Phonographic Industry.
The MPAA Chairman and CEO Dan Glickman, described this raid as a 'major victory':
This is a major victory in our fight to cut off the supply of illegal materials being circulated on the Internet via peer-to-peer networks. By shaving the illegal traffic of copyrighted works facilitated by Razorback2, we are depleting other illegal networks of their ability to supply Internet pirates with copyrighted works which is a positive step in our international effort to fight piracy.[7]
Besides having Razorback's equipment confiscated and their site shut down, copyright enforcement entities such as MPAA and IFPI have set up several 'Razorback2' fake servers online, with the purpose of mimicking the original servers but which yield no useful results, hampering file-sharing traffic. Afterwards, the Swiss anti-piracy tech firm Logistep SA was hired to help further intimidate and prosecute filesharing users.
eDonkey poisoning[edit]
Servers have appeared on the eDonkey network that censor shared content searches and information about files by the type of the file (such as video or MP3) or by keywords.[8][unreliable source?] These servers report large numbers of users (up to 1.5 million) connected to them, thus raising the number of users in the network to 10—13 million; however, it is impossible to determine how many people are actually connected to them. Such servers often disseminate advertisements disguised as commonly searched-for music/video files.
Server software[edit]
The main server software used for eD2k network is known as Lugdunum server. It was created by reverse engineering edonkey protocol and redesigned from scratch. (MetaMachine abandoned development of eD2k server software and revealed the source code to Lugdunum in late 2002, but was never used).[9][unreliable source?] Lugdunum has extended the eD2k protocol while maintaining backward compatibility. Lugdunum server software is gratis, but not open source. The stated reason for not opening the source is to prevent the easy creation of fake servers and to prevent attacking the server itself.
In September 2007, a new server software was announced on the eMule web site forums,[10][unreliable source?] called satan-edonkey-server. Given the shut down of major eMule servers due to legal action against them just days earlier, the new server was accepted with suspicion. It was feared that the software may transmit information about the clients to unknown third parties. Some trusted eMule developers received the source code of satan-edonkey-server and stated that no spy-code is built in. The satan server software was created by reverse engineering edonkey protocol. The software comes in two versions (C++ and Java). Satan-eDonkey-server software is also gratis.
Client software[edit]
Numerous clients, including several that are free software, are available for the eDonkey/eDonkey2000 network:
- aMule: a successful fork from lMule, it fully copied the interface and feel of eMule, and now it shares code with eMule project.
- eDonkey2000: an original MetaMachine client, since discontinued
- eMule: a freeWindows client, can also be run on Linux (under Wine); numerous mods are also available
- eMule Plus is a free (GPL) Windows client loosely based on eMule, but doesn't have KAD or obfuscation support while adding other features such as automated fake checks and enhanced GUI. eMule Plus has no direct association with the original eMule.
- Hydranode: a free, multi-network, cross-platform, core-GUI-separated client[11]
- iMule: an anonymous eMule using the I2P network
- JMule: a free open source multi platform java client.
- Jubster: a multi-network client for Windows
- lMule (Linux Mule): A very raw eDonkey client based in eMule, targeted to Linux platforms.
- Lphant: an eDonkey and BitTorrent, cross-platform, core-GUI-separated client that runs on the Microsoft .NET and Mono platforms
- eAnt: a successful fork from Lphant with significative improvements made to keep the source code open. Currently inactive.
- MLDonkey: a free, multi-network, cross-platform client
- Morpheus: a file sharing client for Windows
- Pruna (formerly, MediaVAMP): a Korean-language client based on eMule
- Shareaza: a freeopen source multi-network file-sharing client that supports the Gnutella2 and GnutellaP2P networks, as well the BitTorrent protocol, additionally to eD2k. It allows network-spanning search of content and has web browser integration to operate as a download manager. Supports user profiles, remote file browsing, chat and advanced search filtering. Under active development and continuously growing user community.
- xMule (X11 Mule): a fork from lMule. Deviating from copying eMule, it has more controls than lMule but is less user-friendly. Discontinued in January 2009.
- qMule: a multi-protocol, cross-platform client for eDonkey and BitTorrent networks. Based on libed2k, libtorrent-rasterbar and Qt.
Tools and libraries[edit]
- libed2k: Cross platform C++ eDonkey protocol library. Inspired by libtorrent_rasterbar.
See also[edit]
References[edit]
Ed2k Pour Mac
- ^https://www.bloomberg.com/news/articles/2005-10-23/a-hard-ride-for-edonkey
- ^http://www.tomshardware.fr/articles/Nouveau-client-officiel-eDonkey-et-interview,1-35446.html
- ^http://www.numerama.com/magazine/58-exclusivite-interview-du-createur-d-edonkey.html
- ^'Raids close file-sharing server'. BBC. 2006-02-23. Retrieved 2007-01-05.
- ^online, heise. 'IT-News, c't, iX, Technology Review, Telepolis'. heise online (in German). Music industry takes on operators of eDonkey servers.
- ^Internet Study 2008/2009Archived 2014-04-01 at WebCite. ipoque (Leipzig, DE)
- ^https://web.archive.org/web/20060615000000*/http://www.mpaa.org/press_releases/2006_02_21_razer.pdf
- ^Do You Want To Recover The List Of Servers?, Real and Fake servers list. eMule forum.
- ^'Razorback Servers Seized By Belgian Police - Official eMule-Board'. forum.emule-project.net. Razorback Servers Seized By Belgian Police - Official eMule-Board.
- ^'New Edonkey-server-software - Official eMule-Board'. forum.emule-project.net. New Edonkey-server-software.
- ^'Hydranode Project'. hydranode.com.
Ed2k Mac And Cheese
External links[edit]
- pDonkey project — eDonkey protocol description
- lugdunum backup — eDonkey server how to
- peerates.net servers list — how to avoid faked, scammed or false eDonkey servers
- p2p poisoning methods — how anti-piracy firms work with the eDonkey network
- 'Main Page - DocuWiki'. docuwiki.net. Retrieved 31 October 2016.